Font Size: plus icon minus icon

Call for Papers

FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines.

FaVE 2009 seeks to establish virtual environments as a research field in its own right. The conference brings together under one academic umbrella current research and emerging developments in the social, technical, legal, economic, design and cultural aspects of virtual environments. To this end, FaVE 2009 invites researchers and practitioners to participate in its interdisciplinary exchange of knowledge and experience. It should be fun!

FaVE 2009 welcomes contributions relating to virtual environments, from all fields. Topics include, but are not limited to:

Space & Place theory of virtuality & space; virtual geography; geospatial web; Web3D & location-based media; mixed & augmented reality; non-euclidean geometries
Virtual Societies communities & networks; interaction patterns & social dynamics; reputation, prestige & peer pressure; produsage; governance & politics
Law & Ethics virtual government; application of real-world laws & regulations; EULA & ToS; intellectual & virtual property; virtual crime & ethics of virtual behavior
History & Culture history & historiography of VEs; archiving & preserving VEs; cultural heritage; VEs as art; culture and acceptance
Technology scalability & distributed peer-to-peer architectures; interoperability; open standards & the metaverse; security; availability, logging & recovery
Human-Computer Interaction interfaces & interaction devices; usability & user experience; accessibility; art direction & design; enabling user-generated content
Productive Uses serious games; education; collaborative virtual environments; virtual laboratories & experiments
Economy business models; virtual economy & currency; taxation & financial regulation; branding, in-game advertising & franchising
Play & Games game mechanics; storytelling; virtual agents; balancing, realm and quest design
Uses & Effects presence; avatars & identity; cybersickness & the uncanny valley; effects on real-life behavior
Users & Players user demographics; diversity & gender

Paper Submissions

Papers presenting original, previously unpublished research or design work, not currently under review by another conference or journal are solicited.

Please visit the Submission page for detailed submission requirements and procedures.

Publication

All submitted papers will be subjected to double-blind peer review by the international technical program committee on the basis of technical quality, relevance, significance, and clarity. All accepted papers will be included in the printed and electronic FaVE 2009 Conference Proceedings to be published in the ICST Lecture Notes Series by Springer (LNICST).

News

First Call for Papers
September 17, 2008

Technical Co-Sponsors
Create-Net
Technical Cooperation
Springer